You summon forth 6 spears that float around you, each emblazoned with a particular intent, allowing you to use each one in a unique way. When attacking with, or consuming, a spear, it requires a Half Action. Each spear may only be used once.
Freedom
Attack - The spear launches forth, creating a powerful burst of wind as it does so. It deals 6d6 piercing damage to all creatures in a 5 ft. wide, 40 ft. long, line. You may move along the line in which it traveled without spending movement as you ride the winds.
Consume - You may consume the Spear of Freedom to rid yourself of any negative effects until the end of your turn, or to gain 1 Stamina.
Adaptation
Attack - You point the weapon toward a target within 30 ft. and after a brief moment, it fires off. If the spear hits, it deals 4d8 piercing damage, and whether or not the attack lands, the next time they make a Defensive Action against you, it has no positive modifiers added.
Consume - When you make the Parry Defensive Action. you may consume the Spear of Adaptation to automatically succeed.
Protection
Attack - You send forth the spear to a particular spot within 30 ft. and all allies within 10 ft. of it gain 2d4 temporary (round) health at the start of their turns. The spear lasts for 3 rounds.
Consume - Upon consuming the Spear of Protection, you immediately gain 6d4 temporary (round) health, and gain it again at the start of your next turn.
Determination
Attack - The spear darts ahead toward a target within 40 ft. at a speed that sets the air around it aflame. If it meets its destination, the target takes 4d10 + your Soul piercing damage, and all damage dealt by you until the end of your next turn to the target adds half of your Soul.
Consume - When you make a Soul check, you may consume the Spear of Determination to increase the roll by your Tier.
Precision
Attack - You may shatter the spear into 6 individual, smaller spears, and send them out to their own targets, or the same one within 40 ft. of you. Upon hitting, they deal 1d6 damage, critting on a 4 or higher, with every crit adding half of your spellcasting modifier to the damage.
Consume - When you consume the Spear of Precision, all of your weapon attacks are considered crits until the end of your next turn, and when making spell attacks, you may reroll 3 dice and take the higher.
Power
Attack - When you make an attack, you may have the spear strengthen it for a Free Action, increasing the size of the damage die by 1, up to d12, or providing an additional damage die if it is already a d12.
Consume - You thrum with raw, emboldening, strength, for the turn, when you consume the Spear of Power. Each instance of damage you deal during this turn deals additional damage, beginning at 1d4, and increasing one size for each additional instance, capping at d12.