Frozen Grasp:
1d8
Ice
30 ft., Full Action, Spell Attack
The mage reaches forward and projects a phantom hand of ice toward a creature within range dealing 1d8 ice damage, disallowing the target to gain health, normal or temporary, until the start of this creature's next turn. Until then, the hand clings to the target.
Churning Aether:
2d6
+
2,
Aetheric
1 / Combat
40 ft., Power Action, Weapon Attack
This spell may only be used after this creatures first turn. The mage targets a creature within range and beckons forth the chaotic powers of the earth. A twisting mass of power forms within their hand and they launch it toward their targeted creature, dealing 2d6 Aetheric damage .
Barrier:
1 / Combat
Self, Reaction, Spell
When the mage is attacked, they quickly form a barrier, attempting to Block the attack. Their next Block roll for this attack is made with 2 additional dice, and is rolled at advantage.